package KK.Hunter.MapEdit.Events
{
	import KK.GameBase.MSGEvent;
	
	import flash.utils.ByteArray; 
	
	public final class MapDataEvent extends MSGEvent
	{
		static public const IMPORT_MAP_DATA_EVENT:String=String(0xFF0004);//import map data event
		
		protected var data:ByteArray;
		public function MapDataEvent(type:String,data:ByteArray)
		{
			//TODO: implement function
			super(type);
			this.data=data;
		}
		
		
		public function get Data():ByteArray{
			return this.data;
		}
	}
}